Ricocheted shells can still impact and damage tanks after bouncing, and can damage the target they originally bounce off if they impact a weak surface after bouncing (this is sometimes known as a "shot trap" effect). Ricochet - When a shell hits an armor plate that is greater than a certain angle, the shell will bounce off of the plate and continue traveling.The only exception to this is high explosive rounds, which can sacrifice some of the damage they do for additional penetration (see High-Explosive section). Shells will not always do the same damage every time they penetrate, but will always do within 25% of the average damage value. The damage value given in game is an average value, which is subject to a random +/- 25% modifier. Damage - The average damage the shell does upon a penetrating hit.All types of high explosive shells have a chance to deal reduced damage if they do not at first penetrate their target. With most ammunition types, if the shell's penetration value is lower than the effective armor of the target it hits, the shell will likely fail to penetrate and do no damage. Average penetration is also subject to a random +/- 25% modifier. This penetration changes at shorter or longer ranges and to different degrees when firing certain types of ammunition. Penetration values given in the game are the shell's ability to penetrate armor at 100 meters away.
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